Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames

In this new article published by tripleC, Communication, Capitalism & Critique, Luis Navarrete-Cardero and Juan J. Vargas-Iglesias (University of Seville) establish the relationship between videogames and utopia in the neoliberal era. They clarify the origins of this compromise in the theoretical dimension of game studies. The authors go on to examine the ways in which there has been an application of the utopian genre throughout videogame history (the style of procedural rhetoric and the subgenre of walking simulator) and the way in which the material dimension of the medium ideologically updates the classical forms of that genre, be it through activation or deactivation.

The article concludes with an evaluation of the degree in which the neoliberal discourse interferes with the understanding of utopia on behalf of the medium and with its imaginary capabilities to allow for an effective change in social reality.

Read the full article in tripleC: Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames


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